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Simple-Multiplayer-Unity3D / Multiplayer Project / Library / PackageCache / [email protected] / UnityEditor.TestRunner / CommandLineTest / ExecutionSettings.cs
using System;

namespace UnityEditor.TestTools.TestRunner.CommandLineTest
{
    [Serializable]
    internal class ExecutionSettings
    {
        public string TestResultsFile;
        public string DeviceLogsDirectory;
    }
}